Looks like American football, tastes like medieval brawl.

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TABLE OF CONTENTS

GAME OVERVIEW

High concept

Genres

References

Target audience

Game flow summary

Look and feel

Requirements

Development timeline

Previous prototypes

CONCEPT

Core loop

Experience progression

Experience duration

Flow & transitions

GAMEPLAY

Technical lexicon

User experience

A game’s process

Players & stats

Players states

Fight mechanics

Ball mechanics

Interactions

Management phase

AI & difficulty

Levels & bosses

Controls

Juice & feedback

Music

Visual effects & readability

WORLD BUILDING

World backstory

Factions

Characters design

Feel the wasteland

MENUS NAVIGATION

CONCLUSION

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PREFACE

This document reflects an iterative and evolving creative process. Initially, it was designed as a collection of preparatory documents forming the foundation for Rough Rivals. However, throughout the project, it underwent constant reassessment, enriched with analysis, adjustments, and feedback.

Rather than being a purely theoretical plan established before production, this Game Design Document also serves as a form of reverse engineering: it synthesizes the decisions made throughout development and highlights the refinements applied to enhance the gameplay experience. This approach allowed me to confront initial intentions with the realities of development, adapting mechanics, systems, and balancing accordingly.

Therefore, this document is more than just a collection of conceptual ideas; it is enriched with illustrations and in-game screenshots, showcasing the progression from early design thoughts to the final execution. It aims to document Rough Rivals from both an analytical and practical perspective, providing a comprehensive view of the project, from its initial ambitions to its final implementation.

I hope you enjoy reading through this journey as much as I enjoyed bringing this game to life.

GAME OVERVIEW

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High concept

  1. Pitch : Rough Rivals is a top-down 3D sport game where you engage in brutal and chaotic fights to drive the ball into the opposing end zone and score touchdowns. Throughout the match, you can upgrade your players with a wide range of skills, obtained in a randomized shop.
  2. Storyline : You play as a hopeful recruit, trained as a team captain for a journey through the desert wasteland. Your goal? To reach the central point of the world and face the queen of the Arid Wastes. Along the way, you must "convince" (violently beat) various factions, from shady humans who fancy themselves as medieval knights to dim-witted mutant pigs, and gather their support for your quest.
  3. Anchor & Hook : It looks like American football, but there are no rules. It feels more like a medieval battle. There is definitely a ball that you should consider.